BUGHOUSE TOURNAMENT FOR INDIVIDUALS - 2012 Sunday Here is recorded system which was managed by Alamar using prepared table plus pencil. Plus needed something to generate random number when needed. (For example cards or use digital clocks with 0.01 of seconds after random stopping). (0) It is played for atleast 8 rounds, 3 games per round. Time control is set, for example 2 min + 2 s delay (bronstein) (can be any any time control) (1) Teams who finished 1st and 2nd in the preceeding saturday tourney are seeded to table A (the highest table), next two teams to table B etc. (2) Every round the three games are played, everyone has different partner every game. System for next game was simply "first change opponent, then partner and try not to play 3x same colors". (3) a. Who scored most points in a round will play higher table (is promoted) b. Who scored fewest points in a round will play lower table (is demoted) c. If more players score equal number of points, then overall score is used to determine who is promoted or demoted. d. If the score is also equal, then promotion/demotion is determined randomly. (5) Determining of score for each player: score = score + points * table_coefficient. (6) Determining of table_koeficient: Its 6 for A table, 4 for B table, followed by 3,2,1 for 5 tables. If 16 players = 4 tables, is used 6,4,3,2. (7) After last round player who collected biggest score is winner. The others can be are sorted by score also to determine order of players, atleast medal positions. PS. System is designed to require about 3 hours of time. System is designed to have no problem if any player leaving during tournament, here only then needed to be solved to have 4 players on every table. System is designed to allow some player replacing another who leaving during tournament.